Search results, app stores and tutorials will point you at "Dream Machine"; the company's own site now calls the product Luma, at lumalabs.ai. Both land in the same place. Sign-in on the web is with Google or Apple.
Luma's pricing page currently lists three individual plans — Plus, Pro and Ultra, each cheaper billed yearly. There is no free plan on that page. Luma does say you can try the platform free before picking one, and the homepage offers a "Try Free" button, but the size of that free allowance is not published anywhere we could find, and the terms cap evaluation trials at 14 days. Treat the free route as a look, not a workflow.
Everything is metered in credits (the platform's unit of spend — each thing you make costs some). Luma publishes the rate card, and it is worth reading once because resolution dominates it: five seconds of video costs roughly five times as much at 720p as at 360p draft quality, and about four times as much again at 1080p. A month on any plan therefore buys far fewer 1080p clips than 720p ones. Credits also fund image, audio and assistant work — Luma never says outright that it is one shared pot, but the plan structure implies it — so video is not the only thing drawing them down.
If you do not pay, you cannot sell or publish what you make. Luma's terms of service (last updated 14 May 2026) permit commercial use only of output produced under a paid subscription, and its licensing page states that free-tier output carries a watermark (a mark on generated output identifying it as AI-made) that stays even if you upgrade later. A clip you love, made before you paid, is a clip you cannot reuse.
It runs in a browser and in an official iOS app. Luma's own reference page lists iOS only, and there is no official Android app — the apps you find on Google Play under "Luma Dream Machine" are published by other companies, not by Luma AI. On Android, use the website.